Enjoy the fun of Genesis!Enjoy the fun of Genesis!
Krayn fires a rapid volley in targeted direction, dealing base damage plus 15% of his current attack damage, can fire 3 shots at most. Effective against spell immunity.
Krayn dashes in the chosen direction and fires a bolt at enemy units along the path.
Permanently increases Krayn's attack, making his basic attack and skills deal additional damage based on target's missing HP.
Switch ammo types Bow Caster：Increase attack range by 50 and attack 2 additional targets Frost Bolt：Increase 10% movement speed, attacks slow the target and the enemy closest to the target within a radius of 400.
Krayn is the best bounty hunter among Space Pirates, known for his cunning ways of the hunt. Do your best to avoid becoming his prey, as people among this sector call him the Dread Stalker.
lace foundation in target location, stand over foundation to construct a turret
Turet can attack a secondary target, dealing percentage attack damag
Mark an enemyhero to confine him within a certainrange of a foundation and construct a tret during this time, targeted hero cannot use movement skills
Construct turrets on all foundations.
A handy weapons expert, Angie uses her hammer to speedily construct foundations and turrets. She is always looking for the perfect spot to set up her deadly turrets.
A beam of magic deals continuous damage to enemies in its path, cast this skill again after 1 second to cancel the beam
Lobs a bomb that bounces three times towards target area, dealing energy damage to enemies
Generates a shield and cleanses debuffs.（ignores negative cc effects）
Creates a forcefield that greatly reduces enemy speed
Engages flight mode to pass through terrain, increasing 3% movement speed with every 100 distance covered
Rushes forward after a brief charge, knocking away enemies hit
Deploys three landmines for 1.25 seconds that detonate when enemies are in proximity, damaging and slowing them
Turns on the self destruct device, vehicle starts to burn and eventually explodes, dealing massive damage to surrounding units and self. Enters repair mode after explosion, player 1 will not be able to use any skills. Becomes operational once more after 4
Ace drivers of the Road Rage Club and reigning champions of 12 consecutive championships, Mitch and Cuth are brothers who rose to fame through this deadly yet lucrative event.
Stun targets within a range of 350 for 0.3 seconds. Enemies in front are knocked up and stunned for 0.6 second. Effective against spell immunity.
Dash for a range of 450 in the chosen direction, damaging enemies in his path and absorbs enemy hero armor that lasts 5 seconds. A max of 150 armor can be absorbed
Can deal one more additional damage when basic attacking or using Whirlwind, can hold 2 charges. Effective to spell immunity.
Knocks up the target and strikes target consecutively, and deal an additional 35% damage of target's lost HP. Trigger the skill again in the air to chose a location within 600 range of himself to land the enemy hero, dealing damage to enemies within 300 r
Elite Agent of the British MIX, was disabled from waist down after a mission gone wrong. New Titan project gave him the ability to walk and fight again. Now he strikes fear in the heart of his enemies once more.
Flamas launches an inferno ahead of him, dealing damage to enemy units. Damage dealt is based on his energy damage.
Flamas calls forth a magma quake, damaging and stunning enemy units in the target area. Damage dealt is based on his energy damage.
Increases Flamas's movement speed every time he uses an ability. Enemies who take damage from him have their energy resistance reduced. Effect stacks a maximum of 3 times.
Flamas fires a nova blast at an enemy target, dealing massive damage. Damage dealt is based on his energy damage.
Blessed with natural fire-wielding abilities, Flamas can summon flames with insatiable hunger.
Launches a magnetic mine, damaging and slowing enemy by 30% for 3 seconds. When the mines explode, enemies hit are stun for 1 second.
Summons a drone into combat, when Ramdin uses a skill, the drone teleports to target area and enters sentry mode, gaining 100% attack but remains stationary. Drone is invulnerable and cannot be targeted, also deals additional damage based on Energy.
Target an ally hero and forms a portal underneath the target, if the hero is within the portal when it's forming, it grants continuous shield to the ally. The further away the target is, longer it takes for the portal to form. Shortest cast duration is 2.
Reduce all enemy movement speed in target area by 60%, after 3 seconds, greatly damage targets. Damage increase with cast duration. Can be triggered ahead of time.
Ramdin loves to excavate rare minerals hidden among the vast stars. Ramdin has a mysterious technology that allows him to teleport him and this team accurately and safely. As a result, he is one of the few prospectors with the skill to mine anywhere he wa
Projects a stream of ethereal goo in front of Poppollock. Enemy units hit by the goo are slowed and take damage over time. Goo lasts 5 seconds.
After charging up for 5 seconds, releases an explosion that damages and silences enemy units in Poppollock's attack range. Can be manually detonated during the charge period.
Poppollock's basic attack and abilities have lifesteal effects.
Poppollock merges with the nearest enemy hero, gaining the target's vision and dealing damage every second for 5 seconds. Activate the skill again to exit the target.
This cyborg space slug can harness the powers of void energy. Handle with care as it's source of volatile explosions.
Lobs a vial containing a stabilized concoction that heals/damages enemy/friendly heroes in the target area over time. If the target dies while Stable concoction is active, Chris receives additional gold.
Fires a UFO at an enemy unit that bounces, dealing damage and stunning. Effects are doubled for regular units.
Chris' abilities and attacks deal damage over time to enemy units, reducing their attack speed and movement speed. Effect lasts 4 seconds and can stack a maximum of 5 times.
Chris tosses a globe of energy ahead of him. The globe rolls forward, dealing damage to nearby enemy units.
Chris is a chubby bio-chemist in his own right. His genius however, lies in the more unorthodox of experiments.
After an 0.8 second charge, deals damage to enemies in a line directly ahead of Selinda, and reduces their energy. Damage dealt is based on Selinda's attack damage.
Selinda launches herself toward the target area and gains increased movement speed.
Selinda's attacks deal extra damage that spread to nearby units and slow them. on Selinda's attack damage.
Selinda traps her opponent in a inescapable boxing ring. While in the ring, her opponent takes extra damage and Selinda takes decreased damage.
Defending champ of the Galactic Arena, Selinda's every move is deadly.
When activated, each basic attack increases the power of Alvin' arrows at the cost of some energy, dealing additional damage based on the distance to the target. Targets take additional damage the further they are from Alvin, with a maximum additional dam
Alvin fires an energy bolt at his target that slow and deal damage. Damage is doubled for neutral units.
Alvin activates a healing spectrum, restoring health to himself and nearby friendly units every second. Total health restored per second is distributed evenly among all friendly units in range.
Permanently increases the power of Alvin' arrows and grants him an additional 100 attack range. When Alvin is hit by a basic attack or a targeted ability, the attacking unit's attack speed will be reduced for 3 seconds effect stacks a maximum of 3.
Alvin lost mobility due to an accident, but gained superior intelligence. His hover craft conceals deadly contraptions.
Leda fires a bubble of light ahead of her that damages enemies in its path. Trigger the skill a second time teleports Leda to the bubble's location.
Distorts spacetime in a region around Leda, damaging and silencing enemies.
Leda transforms into an extradimensional crystal, becoming invulnerable. She cannot move or attack while in crystal form. She instantly reverts to her regular form upon using items or abilities.
Leda uses her phase disruptor to create a spherical barrier of relativity, stunning and damaging targets. If a target moves out of the barrier, they are stunned a second time.
What can be more harmless than a cute little girlscout blowing bubbles? This one is not as naive as you think!
Mikazuki strikes ahead of her, dealing (Skill Damage + % of Attack Damage) damage to enemy units in the target area and pushing them back a distance of 175. A total of three strikes can be stored up and released in one continuous motion.
Pops a nearby enemy into the air and slams them to the ground. Slows the target and deals (Skill Damage + % of Attack Damage) damage to all enemy units in a 300 radius around the target.
Mikazuki throws her grappling hook at an enemy within a range of 500 directly ahead of her, dragging back the first enemy unit she hits. Deals damage equivalent to a percentage of Mikazuki's maximum health and reduces the target's armor.
Using Musashi's greatest secret allows Mikazuki to attack her target with a flurry of attacks. Enemy units in the vicinity of the target take damage as well. Deals (Skill Damage + % of Attack Damage) damage to the target. Mikazuki is invulnerable while ex
Don't be fooled by her delicate beauty, Mikazuki is deadly with the blade and will cut down anyone who think her unworthy.
Skelter strafes the ground with satellite-mounted lasers. Heroes in the strafed area take damage and are rooted.
Increases Skelter's vision range to 1800, increases his attack range by 150, and gives his attacks true strike.
"After killing a unit, Skelter's attack damage and movement speed are increased for 15 seconds. Effect stacks a maximum of 4 times. Skelter's attack damage increases permanently by 2 points every time he kills 20 regular units or 1 hero."
"Skelter fires his superlaser array in the target direction, damaging enemy units. Fires a maximum of 7 bolts. Laser damage decreases by 10% each time the bolt passes through a unit."
Whoever thought it's cool to let a raccoon become a scientist is crazy. Just not as crazy as this raccoon, armed with a glider and a ray gun.
"Fires a shock wave directly ahead. When in War Goddess state, Athena gains 35% of the damage dealt back as health. Damage dealt is based on Athena's armor."
"Damages and stuns an enemy unit. Range is doubled when in War Goddess state. Damage dealt is based on Athena's armor."
Increases Athena's armor by a set percentage, which is doubled when in War Goddess state. Basic attacks are enhanced, dealing additional damage and slowing the target.
"Athena transforms into the Goddess of War, giving her a ranged attack that deals splash damage. Passively enhances other abilities."
Balancing wisdom with strength, Athena has never lost in battle. She is hailed as a legendary Goddess of War in the Pantheon.
Minotaur calls forth his primal strength, increasing his movement speed and attack speed.
Damages and stuns nearby enemies, reducing movement speed and attack speed for 2 seconds.
Mounts a savage attack with a chance to deal additional damage and stun the target.
Minotaur enters a murderous rampage, weakening enemy's defence and slowing them. Weakened units are revealed.
The most ruthless thug of the M sector, no prison is willing to keep him captive.Minotuar is able to escape through the most violent ways possible, leaving huge collateral damage in his wake.
Fires a tracker that marks the first unit it hits, exposing the unit. Hit this unit 2 times to detonate the tracker, dealing 10% percentage damage equal to unit's max health and slowing the unit.
Dashes ahead a distance of 400，her next basic attack hits twice.
After entering combat, Kat's attack speed gradually increases. When she exists combat, her movement speed gradually increases. Effects can be stacked 5times.
Fires a barrage in target direction, each hit deals damage. Kat is also able to move when casting.
Kat-X was once the ace sniper of the Human Federation. With her expert tracking skills, she hunts criminals and space pirates across the stars.
Tycus charges forward, damaging and pushing back units in his path. Enemies hit that collide with terrain are stunned.
Reduces damage dealt from a distance of more than 350 range. Damage reduction increases by 15% once Tycus' health falls below 35%.
Tycus strikes the ground forcefully, damaging nearby enemy units and throwing them into the air.
Once an enemy unit has been damaged twice by Tycus' abilities or basic attacks, further basic attacks deal additional damage and stun. Additional damage dealt is based on Tycus' maximum health.
Tycus enjoys ravaging planets using his brute strength. Hundreds of planets have fallen victim to his earth-shattering punches. When he was a captive of the Infinity Prison, the galaxy had peace.
Captain Jones fires a mechanical harpoon in the target direction that drags back the first unit it touches. If the harpoon catches an enemy unit, it instantly deals damage.
Creates two tentacles at the corners of a triangle centered around the target (or centered around Captain Jones, if no target is present). Tentacles randomly attack nearby enemies (attacking enemy heroes first), dealing damage to the heroes in the attack
Captain Jones receives extra gold for killing enemies, and has a chance of digging up buried treasure (treasure can be picked up by both friendly and enemy heroes).
"Captain Jones tosses out a small octopus as bait, slowing and marking the target. After 2 seconds, a massive, enraged octopus bursts out of the ground, throwing the target into the air and dealing damage to nearby units. The octopus remains on land for a
A rapacious space pirate, Jones is the kraken of his industry. None escapes his ever-reaching tentacles.
"Elvira throws a frost shuriken at her enemy that freezes the target for 1.25 seconds, then explodes into frozen shards, damaging and slowing all enemies in a 300 radius around the target. Damage dealt is based on her energy damage."
"Elvira uses her powers to form a protective cryogenic sphere around a friendly hero within a range of 400. If the sphere is hit by an enemy attack, it decreases the attack speed of the attacker. Shield strength is based on her energy damage."
Elvira enters a cube of ice that protects her from all damage and restores 6% of her health every second. Exiting the cube slows and deals damage to nearby enemies.
Elvira creates a deep freeze zone in a radius of 750 around herself. Enemies in this zone have their movement speed reduced by 30%. After 2.5 seconds, all enemies in the zone are frozen solid. Frozen enemies are shattered 1.5 seconds later, dealing damage
Elvira has the ability to control ice and snow, but her heart is filled with love and warmth. As a member of the Targasus Alliance, her aim is to bring peace to the galaxy ravaged by war.
Lidia tumbles forward, quickly reloading her ammo clip.
"Genetic engineering has greatly improved Lidia's battle intuition. Every attack she makes temporarily increases her critical chance. Critical chance can be increased to a maximum of 100%."
Lidia fires a cryogenic bullet directly ahead of her that slows and deals damage to any enemy it hits.
"Lidia converts her weapon into an artillery cannon and blasts the enemy. Pocket Artillery does splash damage, damaging enemies in the vicinity of the target. Damage dealt is based on her attack damage."
A master weapons expert, Lidia's philosophy is there are no problems that can't be solved with bullets and explosions.
"Shadow strike damages targets and silences them for 1.5 seconds. Damage dealt is based on Nameless' energy damage."
"Nameless lunges forward in the target direction, damaging enemies in his path. Once his movement speed reaches 450, Nameless gains increased speed and distance, and stuns enemies in the path of the lunge. Damage dealt is based on Nameless' energy damage
"Increases Nameless' movement speed. Once his movement speed reaches 450, Expert Footwork increases his dodge chance."
"Calls forth shadow assassins (16 over a 7 second period) that deal massive damage to enemies within attack range. Damage dealt is based on Nameless' energy damage."
A ronin of the new age, nothing much has changed in his custom. Nameless kills from the shadows and fades away. Originally from another dimension, he stays hoping advanced technology can improve his deadly skills.
"Joules fires a biospark that damages the target, then ricochets off nearby enemy units, restoring damage dealt is restored as health. Biospark ricochets a maximum of 5 times."
Joules fires a deadly electric blast, dealing damage to enemy units in the target area.
Joules' basic attacks and abilities become electrified, dealing additional damage over a short period. Whenever nearby enemy units take damage from his electrified attacks, Joules gains increased armor and energy resistance. Effect stacks a maximum of 5 t
"Every 1.8 seconds, Joules fires an electric shock wave at the nearest enemy unit who has been electrified by his attacks. All enemy units in the path of the shockwave take damage. Periodically cleanses negative status effects."
A terribly violent mutant eel, his lethal voltage and razor teeth are his natural weapons. Making things worse, he can now walk…
Poseidon transforms into a wave and charges forward, damaging all enemy units in his path. Poseidon is invulnerable while using Wave Function.
Poseidon calls upon the power of the sea, striking his target with the force of a tidal wave. Deals damage(Skill Damage + Attack Damage * Multiplier) and stuns the target. The closer the target is, the longer it's stunned. Target can be stunned for 1.5 se
"Poseidon is nourished by the sea, continuously regenerating health and energy. Regeneration doubles when Poseidon's health or energy drop below 50%."
Poseidon calls forth a seaquake around himself, slowing nearby enemy units. After a short period, he releases a powerful wave that launches enemies into the air.
Ruler of all the ocean planets of the Olympus Sector, Poseidon commands the ocean and its powers. His mastery over the seas even changed his body, he has become one with the ocean.
E60 activates his jet engine and launches into the air, increasing movement speed for a short period. When Power Jet is active, E60's next basic attack deals additional damage and will stun the target if target health is lower than E60's.
Fires 2 homing missiles that prioritize hero targets. Missiles cause area damage and reduce enemy movement speed by 20%. Speed reduction effect stacks.
Whenever E60 receives or deals damage from a basic attack, his physical damage resistance and health regeneration are temporarily increased. Skill effect stacks.
E60 launches himself through the air at the target location, smashing down after a delay and causing massive area damage. Enemies in the epicenter receive double damage and are knocked into the air. E60's shield is temporarily increased according to the n
Crafted from a special meteor and programmed with advance combat techniques, E-60's arsenal of destructive weaponry serves the Joint Alliance.
"Releases the fires of the sun on a target area, slowing all enemy units and dealing damage over time. Damage dealt is based on Apollo's attack damage."
Apollo's radiant arrows have a chance to stun the target and deal additional damage.
Apollo's golden bow allows him to make full use of his archery abilities, greatly increasing his attack range.
After charging, Apollo fires a blazing arrow at his target, dealing massive damage. Charge period increases with distance to the target.
Apollo is the strongest line of defence for the Pantheon. He is always the first one to rush into battle. Wielding his powerful bow, there is no place for his targets to hide.
Damages nearby enemy units and heals friendly units. Damage dealt and amount healed are based on Hades' energy damage.
Hades' aura deals base true damage and additional damage corresponding to a percentage of maximum health to nearby enemies every second.
After killing regular units, Hades regains health and energy for a period of 5 seconds. Regeneration rate is 6 times higher after killing heroes.
Calls forth an underworld spirit, dealing massive damage and stunning the target. If Nevermore kills the target, Hades' ability cooldowns are reduced by 30 seconds.
Hades thirsts for power and once almost brought the Pantheon and its Gods tumbling down from their high perch. He exiled himself into the Dark Realm and created the Shadow Enclave to do his biddings.
"Deals damage to enemies in a straight line. Units hit a second time by magnetic surge within 8 seconds take extra damage and are stunned. A maximum of 1 surges can be stored up. A monopole is produced instantly whenever this ability is used. Damage dealt
"Creates electromagnetic shields around Amber and the friendly hero with the lowest health percentage within range of Amber's abilities. Also increases Amber's movement speed. Shield strength is based on Amber's energy damage."
"Produces one magnetic monopole every 5 seconds which can be used to slow and damage a target. A maximum of 3 charges can be stored up. Targets hit by multiple monopoles will be slowed an additional amount. Passive: Increases attack and energy damage of
"Calls forth a powerful magnetic storm, stunning nearby enemy units and dealing damage over time. Damage dealt is based on Amber's energy damage."
A commander of the Promethan Force, Amber is hot tempered and can summon an electromagnetic storm on a whim.
Binds an enemy hero with a flux shackle. The shackle can be detonated with other abilities, causing damage. Damage dealt is based on Zeus' energy damage.
"Cloud Chariot (Ascend): After a 3 second charge, Zeus ascends to his chariot in the clouds. Cloud Chariot (Descend): Zeus descends to the selected location, slowing and damaging nearby enemies."
Fires a lightning bolt at a target area, dealing massive damage. Damage dealt is based on Zeus' energy damage.
Zeus calls on the power of the heavens, dealing variable damage to enemies in a radius of 1050 with three expanding rings of lightning. Units closer to the epicenter take more damage. Damage dealt is based on Zeus' energy damage.
Supreme ruler of the Pantheon, Zeus preserves order with thunder and lightning.
Slows an enemy unit and deals damage over time for 5 seconds . Effects stop when the target is too far away. The damage dealt is converted to health and is based on the target's maximum health.
Cause a unit to go insane and attack any nearby unit (friend or foe) for a short time. Insanity lasts longer on regular units.
William's basic attacks and abilities infect and deal damage to the target and other enemy units in a 300 radius. Secondary infections deal less damage and last for a shorter duration.
William takes control of an enemy unit, dealing damage over time and regaining 50% of the damage dealt as health. If William takes any action during this time, the control is broken. Damage dealt is based on the target's maximum health and William's energ
The embodiment of deceit and trickery, Thanatos studies the forbidden technique of blood sacrifice. After he was cast out by the Pantheon, he dives into this dangerous art with renewd fervor.
After charging his weapon for 0.8 second, Sion hurls it at an enemy target, damaging and stunning it.
Sion smashes down at target location, damaging enemies within range. Those closer to the center suffers greater damage.
Sion's basic attack will periodically unleash an energy wave, damaging and lowering enemy's hit chance by 100%.
Sion spins his blades in a circle, dealing full damage to targets within a range of 275 and 50% less damage to targets within range of 475.
Amphibian leader from the planet of Aurora, Sion rides a powerful mech. What makes him a dangerous foe however, is his superior intellect.
Nemo swings his tire around, damaging and stunning nearby enemies.
Nemo body slams a target, dealing damage to both the target and himself. Ability has no effect when the target is more than 1200 range away.
Nemo can reflect back physical damage dealt to him. Reflected damage wounds the target, reducing their health regeneration by half. Deals damage based on Nautilus' armor.
Nemo spins faster and faster, damaging nearby enemies every 3 seconds and throwing them into the air. This ability cannot be interrupted.
He used to be the leader of the Doomsday Squad, but developed a taste for sweet things. Make fun of his weight and you will regret it for the rest of your very short life.
Galath charges forward gallantly, dealing damage to enemies in his path. Also deals additional damage to target location at the end of his charge; if this damages an enemy hero, his cooldowns are decreased.
Activates the force field in Galath's superalloy armor, increasing the amount of his base shield and granting an additional level *10 shield . Nearby enemy units are burned by the force field, taking damage over time while it is active.
Galath judges enemies with impartiality. His attacks have a chance to deal critical damage and stun the target.
The light of the Holy Grail increases Galath's overall combat strength. His movement speed and armor are greatly increased, and basic attacks deal additional True Damage.
Sir Galath, armed with strength and virtue, defends the galactic knighthood with honor and chivalry.